Warhammer 4. 0,0. Wikipedia, the free encyclopedia.
Warhammer 4. 0,0. Warhammer 4. 0K, WH4.
K or simply 4. 0K) is a tabletop miniature wargame produced by Games Workshop, set in a dystopianscience fantasy universe. Warhammer 4. 0,0.
Rick Priestley in 1. Warhammer Fantasy Battle, sharing many game mechanics. Expansions for Warhammer 4. The game is in its seventh edition, which was released on May 2. Players assemble and paint individual 2. These figurines are collected to constitute squads in armies that can be pitted against those of other players.
Each player brings a roughly equal complement of units to a tabletop battlefield with handmade or purchased terrain. The players then decide upon a scenario, ranging from simple skirmishes to complex battles involving defended objectives and reinforcements.
- Playing Epic is a treat. Every move count in the fight for objectives, making it tactically very rewarding. List building should primarily effect your objective strategy. By adding models from different manufacturers, most 40K.
- Codex (plural 'codices', but 'codexes' is also occasionally used) is the name of a source book for Warhammer 40,000 armies and factions containing background information, pictures, and rules.
The models are physically moved around the table and the actual distance between models plays a role in the outcome of combat. Play is turn- based, with various outcomes determined by tables and the roll of dice. Battles may last anywhere from a half- hour to a whole weekend, and battles may be strung together to form campaigns. Many game and hobby stores host games, and official gaming events are held on a regular basis, such as the Throne of Skulls. Warhammer 4. 0,0.
Cover of Dark Heresy, the first book of the series. Designer(s) Owen Barnes, Kate Flack, Mike Mason: Publisher(s) Black Industries / Fantasy Flight Games. Warhammer 40,000 Roleplay is a role-playing game system with. GW: November White Dwarf Cover Spotted; Plastic Custodes, New Codex, & More; 40k Conspiracy: The Deathwatch are Hiding Something; This Massive Warhammer LARP is Amazing; GW: Chaos Returns to Fenris; Angel’s.
WyrdWars is a non-commercial rules modification for Games Workshop's Mordheim. The Warhammer CE ruleset and army lists are completely unofficial and in no way endorsed by Games Workshop Limited.
Its various factions and races include the Imperium of Man, a decentralized yet totalitarian interstellar empire that has ruled the vast majority of humanity for millennia, the Orks (similar to Warhammer Fantasy. Orcs), the Eldar (similar to Elves in Warhammer Fantasy Battle), and Daemons (very similar in both the Warhammer 4. Warhammer Fantasy Battle universes, although the precise natures of their creation and existence vary slightly), among others. The background and playing rules of each faction are covered in the game's rule books and supplemental army 'codex', along with articles in the Games Workshop magazines, White Dwarf and Imperial Armour. The game's miniatures are produced by Citadel Miniatures and Forge World.
The Warhammer 4. 0,0. Black Library, a subsidiary of Games Workshop. History. Since before joining Games Workshop, Priestley had been privately working on a science fiction tabletop game called . Priestley added Warhammer elements such as magic and science fiction counterparts to Elves and Orcs. Warhammer 4. 0,0.
Rogue Trader was released in 1. The first edition of the game was more of a roleplaying game focusing on small skirmishes, with an umpire overseeing the players. Priestley realized that players wanted a proper wargame rather than a roleplaying game, and in the second edition the umpire was removed and the players were allowed to deploy more warriors.
Particularly strong influences on Warhammer 4. Battle! Practical Wargaming by Charles Grant and Laserburn by Bryan Ansell. Priestley cites J. Lovecraft, Dune, Paradise Lost, and 2. AD as major influences on the setting.
Priestley felt that Warhammer's concept of Chaos, as detailed by his colleague Bryan Ansell in the supplement Realms of Chaos, was too simplistic and too similar to the works of Michael Moorcock, so he developed it further, taking heavy inspiration from Paradise Lost. The Imperium of Man is a critique of organized religion: To me the background to 4. K was always intended to be ironic. The whole idea of the Emperor is that you don. The whole Imperium might be running on superstition. The game play of Rogue Trader was heavily oriented toward roleplaying rather than strict wargaming. This original version came as a very detailed, though rather jumbled, rulebook, which made it most suitable for fighting small skirmishes.
A few elements of the setting (bolters, lasguns, frag grenades, Terminator armour) can be seen in a set of earlier wargaming rules called Laserburn (produced by the now defunct company, Tabletop Games) written by Bryan Ansell. These rules were later expanded by both Ansell and Richard Halliwell (both of whom ended up working for Games Workshop), although the rules were not a precursor to Rogue Trader. Eventually, White Dwarf provided proper . These articles were from time to time released in expansion books along with new rules, background materials and illustrations. All in all ten books were released for the original edition of WH4. K: . The 'Vehicle Manual' contained a new system for vehicle management on the tabletop which was intended to supersede the rather clunky rules given in the base hardback manual and in the red softback compendium, it had an inventive target location system which used acetate crosshairs to simulate weapon hits on the vehicle silhouettes with different armour values for different locations (such as tracks, engine compartment, ammo store, and so on). This new course for the game was forged under the direction of editor Andy Chambers.
The second edition came in a boxed set that included Space Marine and Ork miniatures, scenery, dice, and the main rules. An expansion box set titled Dark Millennium was later released, which included rules for psychic powers. Another trait of the game was the attention given to . The system of army 'codexes' continued in third edition.
Towards the end of the third edition, four new army codexes were introduced: the xeno (that is, alien) races of the Necron and the Tau and two armies of the Inquisition: the Ordo Malleus (called Daemonhunters), and the Ordo Hereticus (called Witchhunters); elements of the latter two armies had appeared before in supplementary material (such as Realm of Chaos and Codex: Sisters of Battle). At the end of the third edition, these armies were re- released with all- new artwork and army lists. The release of the Tau coincided with a rise in popularity for the game in the United States. The fourth edition was released in three forms: the first was a standalone hardcover version, with additional information on painting, scenery building, and background information about the Warhammer 4. The second was a boxed set, called Battle For Macragge, which included a compact softcover version of the rules, scenery, dice, templates, and Space Marines and Tyranid miniatures.
The third was a limited collector's edition. Battle for Macragge was a 'game in a box', targeted primarily at beginners.
Battle for Macragge was based on the Tyranid invasion of the Ultramarines' homeworld, Macragge. An expansion to this was released called The Battle Rages On!, which featured new scenarios and units, like the Tyranid Warrior.
Fifth Edition (2. While there are some differences between the fourth and fifth editions, the general rule set shares numerous similarities. Codex books designed prior to the fifth edition are still compatible with only some changes to how those armies function. Each army contains a HQ choice, either an Ork Warboss or a Space Marine Captain. New additions to the rules include the ability for infantry models to .
Actual line of sight is needed to fire at enemy models. Also introduced is the ability to run, whereby units may forgo shooting to cover more ground. In addition, cover has been changed so that it is now easier for a unit to get a cover save. Damage to vehicles has been simplified and significantly reduced, and tanks may now ram other vehicles. Likewise, 5th edition codexes have seen a return of many units previously cut out in the previous edition for having unwieldy rules. These units have largely been brought back with most of their old rules streamlined for the new edition. Fifth edition releases focused largely on Space Marine forces, including the abolishment of the Daemonhunters in favour of an army composed almost exclusively of Grey Knights, a special chapter of Space Marines, which, in previous editions, had provided the elite choices of the Daemonhunter's army list.
Another major change was the shift from metal figures to Resin kits. Sixth Edition (2. Changes to this edition include the adoption of an optional Psychic Power card system similar to that of the game's sister product Warhammer Fantasy Battle as well as the inclusion of full rules for flying vehicles and monsters and a major reworking of the manner in which damage is resolved against vehicles. It also includes expanded rules for greater interaction with scenery and more dynamic close- combat. Some of the early release box sets of Dark Vengeance contained a limited edition Interrogator- Chaplain for the Dark Angels.
Seventh Edition (2. Tactical Objectives would give the players alternate ways to score Victory Points, and thus win games. These objectives could change at different points during the game. Players could play as either Battle- Forged, making a list in the same way as 6th edition, or Unbound, which allowed the player to use any models they desired, disregarding the Force Organization Chart.
Additionally, Lord of War units, which are powerful units previously only allowed in large- scale (. Mankind has settled more than a million worlds across the galaxy, most of which are ruled by the Imperium of Man, a brutal theocratic regime united in its worship of the immortal God- Emperor of Mankind. Despite its size and power, the Imperium teeters on the brink of collapse due to a combination of escalating war, corruption, bureaucratic inefficiency, and technological stagnation. The Imperium is in a continuous state of war with a number of hostile forces: the Tau, a young, idealistic race that wants to unite the races of the galaxy under their rule for . Many Tau units fight in armored suits that resemble Mecha, due to their race's inability to fight hand to hand.
Necrons, skeletal robots whose race is patterned after ancient Egypt. After waking up after thousands of years, their primary goal is to rediscover lost dynasties, as well as return to their organic bodies. Using some of the oldest and most advance technology in the galaxy, they will destroy any sentient life that gets in their way.
Eldar, humanoid aliens patterned after the high elves common to fantasy fiction. Eldar are long lived, but dying out.